Ksp dx12. We play with planes, rockets, and a the Kraken Spa KSP is directX rendering api, but with me. 4. . How Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. KSP runs like garbage on DX12, even on computers that can run any other DX12 game just fine. Spoiler If not here are some more -@Z I've seen discussions about both OpenGL and DirectX in KSP, but they're all years old and for the old 32bit versions. This solved the problem of the flickering in the HullcamVDS mod instantly. 2 which is just behind the latest unity release of unity 2019. 8 & 1. Is it still a problem? Or, would I do better with it running in 11? I am noticing a big uptick in GPU usage Forcing KSP to use DirectX11 causes a 40% reduction in memory usage. Moreover, DX12 can be really a game changer for KSP While most of it is still relevant (and some of it quite wrong), I've decided to refresh + update it with new and hopefully more useful tips and tricks in increasing that sweet, sweet FPS. The mod was subsequently extended with other graphical effects that add to the game's atmosphere and now covers the following: Atmospheric scattering Ocean shaders (with trans As unity 5 will support DirectX 12, I was wondering how you guys think DX12 could effect a CPU bound game like KSP. You can override it to use DX12 if your GPU/OS supports DX12 but it will likely end up in crash depending on the mods installed, etc. 12 May 21:21 . Please first read the Mint Mobile Reddit FAQ that is stickied and Ksp 1. How do I get support All support requests must be accompanied by a complete description of the problem and the output_log. 2 also comes DX11, since DX9 is no longer supported by unity. Stars. php?/topic/168795-electrocutors-thread/ that Forcing KSP to use DirectX11 causes a 40% reduction in memory usage. x. 1GB of memory usage after 20 minutes of construction. 一般为 mod 不兼容或安装错误,尤其常见于依赖项众多的 mod,例如 rss 和各种美化 mod。 ReShade - Advanced post-processing everywhere. Thank You. As far as I know, DX12 reduces strain on the CPU, macOS. In stock KSP, the only likely side effect will be that the KSP. ---- 1 As part of KSP V1. Thank Electrocutor for the fix Details in his thread OP here: Glad to see the DX12 shaders/etc are actually working. From the distributed . Building strong foundations for a game is a recipe for almost eternal support for it. If they persist, also disable temporal antialiasing in your TUFX profile as well as motion blur. exe」 ,创建一个快捷方式。这里以创建桌面快捷方式为例 如使用32位操作系统,则对应 「KSP. Debian, Ubuntu, Linux Mint. TUFX relies upon ModuleManager for database (re)loaded callbacks, and will not function unless ModuleManager is installed. 4%; State of the Art in Software Compatibility Issues. More sharing options 游戏安装目录下找到 「KSP_x64. As far as I know, DX12 reduces strain on the CPU, perhaps helping with physics further, (even more parts!) So, what do you think the likelihood of DX12 coming to KSP is, if at all. None of these mods are required. 若电脑具备较大显存的独立显卡,可使用 dx11/dx12/opengl 启动游戏,参考 《dx11: ksp 内存拯救者》 加大电脑内存; 有 mod,黑屏/卡死. Update to current version of RequestResource. Can anybody I've managed to load the game (v1. This mod adds a bunch of visual effects to KSP, most importantly atmospheric scattering effects and improved water shaders to KSP. 51 forks Report repository Releases 29. This fixed the water but made the planet white. The inverted MFD problem in DX12 has also been resolved. Any work sunk into supporting it will benefit only a small subset of KSP players for the foreseeable future, which makes it largely a waste. Quote; Link to comment Share on other sites. Edited October 9, 2019 by it doesnt reduce drawcalls to the cpu, it just improves the efficiency of the process, with better management within the cpus cores, it takes a lot of work from developers to achieve good gains from this and sadly depending on the engine may not improve much, this was talked about on planet coasters forums and the developers responded saying they looked into dx12 but didnt This is the KSPI-E release thread where we announce any releases of KSPI Extended. 0, Dx11 needs to have Textures Unlimited plugin installed to fix issues the Unity udate caused. I have been using the force dx11 on previous versions of KSP without issues. Thank you to @Zorg @CobaltWolf @tony48 @Vals_Aerospace @Zarbon44 @EM23 @Invaderchaos for your incredible talent and support. View license Activity. 8. This config aims to have a realistic neutral tone without looking blown-out or bland. I included them (along with the OpenGL versions) in case anyone wanted to give it a try toying around with KSP to get it working there (not as simple as it sounds). I just found out through experimentation, that KSP has some rendering bottleneck, which is probably attributed to how OpenGL pipeline works. A:因为在KSP 1. But sine upgrading my GPU I don't notice any difference between running Satisfactory using DX12, or Vulcan over how it ran on the 580 using DX11. While you can specify a different executable in the Steam command line, you can't set the working directory, which is hardcoded to the "PDLauncher" directory. Version 1. 1 - 1. 2 DX9 support ended with Unity 2017. txt file from the KSP_Data folder (and/or pictures if relevant) ; File reports in this thread or the dev thread depending on which version you are using Issue reported in the GitHub issue tracker are given higher priority If DX12 would give large performance returns for KSP (just because it does for one game doesn't mean it will for another, its variable depending on the game), and KSP would need a new engine to make use of it, then fine. Thats a good bit better than OpenGL*! Before: 3. 194 stars Watchers. But view from kerbals in EVA works fine End of log file ``` So, I tried forcing DX12 at startup using "-force-d3d12". Mar 20, 2021 @ 5:05pm Does KSP use Vulkan on Linux? I noticed Steam downloading and compiling shader caches, it usually happens with vulkan games and Windows/Proton ones. 30. I will add your builds to the OP so people use them instead of fiddling with DX12. Reply (Question) how to change DX12 to DX11. 3. If you want to chat about KSP Interstellar you can do it at our new Guilded Server (old: KSP Interstellar Discord Server ). Custom sun flare shader. ajsim6. (XXX/KSP/GameData/TUFX). Unity 2019. Any criticism or comments are fully welcome. I suspect KSP 2 will use 11 or 12 as well. In fact 1. MOARdV. KSP 2 can get higher performance with DX11, DX12, DX11+12 or Vulken. The aim of this guide: to increase general My graphic card is supporting DX12 and when I checked on DxDiag DX12 version has been installed. exe」 右键单击刚刚创建的快捷方式,打开「属性」窗口; 找到「目标」文本框,从最后添加-force-d3d11并确定: 注意开头的空格 This week, as voted on Twitter, I fly an SLS (with a rover and lander) to the Mun and Minmus! Why? To showcase Gameslinx's amazing graphics mod: "Parallax". I've uninstalled and reinstalled it with no change. Assets 3. But still no results. I lived with it, then noticed that scatterer had been updated, so used ckan to update it and switched to DX11. You forgot native DX11 ( which handles CPU cores better than DX9 ) and better graphics with lower requirements. 0 - KSP 1. Could someone help me out? Forgot to mention. There will not be any performance improvement as a result of using DirectX 12 若电脑具备较大显存的独立显卡,可使用 DX11/DX12/OpenGL 启动游戏以缓解高内存占用。 更多详情参考 《DX11: KSP 内存拯救者》 一文。 [教程] 坎巴拉内存拯救计划 - 调 KSP uses DX11 by default. PS: We have a discord community, feel free to join us. Get the . 1 using DX12- Visual Mods used: RSS, RSSVE, Scatterer, TUFX, Planetshine, TU, TR. Install from our APT repo for automated updates, or get the . KSP running in DX11. In terms of capability they are roughly at parity, but drivers may not be. 1, Linux, 64 bit, and all cameras show only black screen. All reactions. With 2019. Contributors 8. Sorry for the rant, but I felt the need to address this issue. Download a texture resolution of your choice (2k, 4k, and 8k downloads are currently available). 22 watching Forks. Kerbal Space Program 2 is finally out! Let's play it LIVE, and see what a beautiful mess this game can is. Things that work: — Local (as dxgi. 2f1. No packages published . KSP said a 2018 Ford Escape was traveling west on US 42 when two pedestrians KSP Game Optimization with DirectX 11? I read on the forums and here: https://forum. 0原版,最高画质,x4抗锯齿,关闭垂直同步 Win10 1709,已更新3月累积更新 N卡驱动 391. Anzac-A1. 7. 1 using DX12- Visual Mods used: RSS, RSSVE, Scatterer, TUFX, Planetshine, TU, TR A question that has troubled me for a long time. I can play all DX12 games but I'm having issues on KSP. A dirty fix was to force KSP to run in DX12. The source that I was working from was more of a 'proof of concept' than a full-blown functional Scatterer Scatterer is a graphical mod created primarily to add realistic atmospheric scattering to Kerbal Space Program. 5. MFD problem has been fixed again (accounting for anti-aliasing affecting whether the MFDs are inverted in DX9 and DX12). When cpu limited it's a straight up doubling of framerate, although it hurts input latency (wouldn't matter much for KSP) and maybe more importantly DLSS 3 is only available on 40 series GPUs and I can't imagine many people playing KSP on 40 series GPUs are struggling with performance, at least not in stock KSP. Apr 7, 2020 @ 6:14pm Update: Seems that every time I play KSP, then close it. //edit: I also notice under dx11 dx12 visual glitches happening from times to times so its not really worth to enable I think this is bogus and based on the Op not knowing how to fully check KSP's memory usage. Sadly after a quick test i have found out that Dx12 dosnt result in any significant performance change on Win10 and stock KSP (with 64bit hack but that wont affect things). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom I really hope KSP 2 will support DX12. Loading. 2 on Linux) with -force-vulkan once, but when I returned to the Space Centre after controlling a few vessels without returning, the sun went away and all I've heard about the newest versions of KSP being able to run in DX12 or Vulkan. Replace anything if it asks. Hello everyone, @R-T-B thanks for picking up the slack and providing a working version for 1. Has anyone here tried these? Is there an improvement over using the default DX11? Which has the best So more information is that it is not fully supported with ksp but unity has a command line so the ball is in squad's court because it crashes at the start screen Demo video of all my must have visual graphics mods for KSP 1. Is KSP a DX11, DX12 or a OpenGL game? And also, can you force KSP to run in openGL? The Comprehensive Kerbal Archive Network. FIXES. dll file, you may miss many parts of the update if you just selectively replace like that. 8 when the engine was updated to 2019. Atmospheric scattering mod for KSP Resources. 38K subscribers in the mintmobile community. 7 game starts correctly). Atmospheric scattering. ReShade features its very own shading language and compiler, called ReShade FX. Issue #665. Having low fps on Mun base, I first played with physics delta, reducing it to 0. 6. Here's what it looks like Alright you probably get the idea now. m. (THIS COMPUTER DOES NOT USE ANY THIRD PARTY SOFTWARE TO BOOST IT OR USED OVERCLOCKING OR UNDERCLOCKING IN MSI AFTERBURNER) It seems KSP 1. Eclipses (sky and orbit only for I cant remember the specifics of Dx11 over Dx9 But I have been using Dx11 with KSP forever Since the Unity 2017 update in KSP 1. Interactible ocean waves. 2. Features. No mods. And any tip on how to play this game smoother? For KSP 1. 1 DX11 I try load Dx11, it loads until menu then when select profile and click to load it begins but CTD to desktop without message. Client was Linux as the label on main menu confirms. 01,目前最新 帧数显示由英伟达游戏内 Extract the proper version release zip file to your KSP install directory. 1版本前,也就是使用Unity 5引擎前,调用DX11会造成影响体验的BUG以及MOD兼容问题,而OpenGL并不会。 Q:为什么OpenGL不会遇到问题? A:个人猜测因为Mac版和Linux版都只能使用OpenGL,故开发游戏时已经解决了问题,且MOD开发时一般也考虑了OpenGL兼容性。 Well I had to verify file integrity on KSP, something borked. dll) and Global Injection — Framerate Limiter — GPU Monitoring (via Widget) Hi KSP is using up 10gigs of RAM and I only have 8gigs I have no mods installed Im on M1 macbook pro Macos Monterrey please As another idea, maybe KSP2 switching to DX12/Vulkan would further improve performance? Reply reply KSP has used DX11 by default for a while 1 now following a Unity update in which DX9 was depreciated 2. 2 Demo video of all my must have visual graphics mods for KSP 1. 4%; ShaderLab 4. v0. Drop the "GameData" folder inside the archive into your KSP installation, merging the two folders if prompted. 1) Kopernicus v1. DX11 helps a lot with memory consumption KSP 2 was created only because KSP 1 was too bare bones. Water shaders. S Can anyone tell me if KSP uses any version of DX/D3D? Link to launch whith dx12 KSP -> Right click -> Properties -> Launch Options -> paste next thing:-force-d3d12 < > Showing 16-18 of 18 comments . 12. kerbalspaceprogram. app somewhere and run it. Scatterer used to fix that but it got broken. Welcome to the Mint Mobile subreddit. P. NVIDIA announced DX12 Ultimate and a bunch of features which will (probably) significant improve the image and performance. For talk about new development and features request you have to be in Hello! This is my first publicly released TUFX config and my first topic on the forums so bare with me here. dmg, open it, copy CKAN. 9 it is fine for me if you post binaries directly for users (I think the forum rule is to always include source code with it though but you already do that). #16. This topic is still actual. 0 brings another one. Compare KSP 1 from 2013 to 2023. After: I haven't seen anything recent about running KSP with DirectX 11 especially wrt 1. I am using everything in your folder and i have dx12 forced. 0878 Latest Jul 16, 2024 + 28 releases Packages 0. g. 9. deb file and install it with Yes and no. More DLSS 3 framegen does substantially help in cpu limited games. In theory DX12 has more features than 11, and Vulcan has the potential for better performance if satisfactory gets more optimization for it. Anyway I got it back up and running, then found out part of my problem is SVE mod is being goofy. C# 89. Legacy Windows support used to be a consideration, but that isn't much the case now. 5%; HLSL 4. OpenGL on Windows consistently uses less memory than the other two modes, when you fully check all of KSP's memory usage and since all memory usage count toward the out of memory crash, it's kind of pointless to report where it said it used 500 MB, when it I have KSP 1. Extract the whole zip, please, or use CKAN. 3-2. RasterPropMonitor v0. com/index. files need to be reaquired before I can play it again. If I start in Windowed Mode game starts correctly. From what I've seen, the current graphics are next-gen compared to the original KSP, but DX12 introduces a lot of new graphics options like ray tracing. Quote; KSP 1 can't get anymore performance not because of unity, but because of DX9. I don't know what DX version KSP is built on, but if it's not DX12 or any other modern API, KSP will run like crap on the Intel Arc cards. 5. No change. So what's the difference between the two? If it'll help, here are some of my basic specs: i5 6500, 16GB DDR4 RAM (2666MHz), GTX 1050ti 共计4条视频,包括:DX9、DX11、DX12等,UP主更多精彩 【推荐阅读:cv225814《调用DX11大幅削减KSP内存占用》】 软件环境: KSP 1. For technical questions or Mod support, please ask them in the KPIE Support thread. Higher resolution will obviously get you better results, I play in 2560x1440, if you don't have a high resolution monitor you can supersample the image using BOSS or by editing the KSP config file. Chatterer; Docking Port Alignment Indicator; Ferram Aerospace Research; Kerbal Alarm Clock; MechJeb; Pilot Assistant; RealChute; FIXES. Languages. Link to comment Share on other sites. Most improvement will be seen on AMD cards, since their driver does GPU calls on 1st core primarily, with DX12, certain stuff is changed and thus all cpu cores are used, so you'll get a As unity 5 will support DirectX 12, I was wondering how you guys think DX12 could effect a CPU bound game like KSP. Unity upgrades happen all the time to games. 9 (if I switch to 1. I use a "laptop" with a I5-8265U cpu, a mobile gpu and over 70-100~ mods including parallax and it runs with 40 fps not including the 8gb ddr4 ram. Once you've eliminated the issue, turn settings back on one by one until you find something you like. Godrays. KSP will certainly allow for backwards compatibility within a Windows 10\DirectX 12 environment. Contribute to KSP-CKAN/CKAN development by creating an account on GitHub. RasterPropMonitor integrates with the following mods to provide enhanced IVA gameplay. And keep in mind that DX12 is Windows 10 only, and you need the right graphics card to boot. zip package, extract the contents of the 'GameData/' subfolder, and place those contents into your KSP GameData/ folder; e. Tuesday. 03, RealSolarSystem (Latest Version - currently designed for KSP 1. All I have a completely unmodded KSP and i cannot get it to load for anything, I have it through steam, My pc specs are I7-8750H, GTX 1050, 8GB of Ram, Forcing DX12 uninstalling both DLC's, trying each one seperate forcing ksp to use integrated graphics card Edited February 4, 2022 by Dirt Diver. Readme License. I really don't know from where I can download latest version of Direct X. log file will be generated in the "PDLauncher" directory, but this will definitely cause cascading side effects on various mods. 4GB of memory usage just loading into menu. In 2033 you'll be able to do the same to KSP 2, and by not shitting on when will KSP 2 have support for low end pc graphic cards like intel types Intel is only supporting and developing for the modern graphic API's. KSP 1 has gone through 3 to 5 versions of unity. Do not simply replace the Kopernicus. Dear Sir, Myself Deepak I'm talking about my Dell Inspiron 15-3576 Laptop everything is fine except Direct X issue. After: 2. 0. 4 is not prepared to use the ForceDx11 or D12 options. When I start KSP with fullscreen mode i see Unity crash window instead of the game window (borderless mode also crashes). The collision happened on US 42 at the intersection of KY 35 just after 5 p. I started looking at the code, the old IMPORTANT: If you experience blurring or smearing, try turning off temporal antialiasing in scatterer's settings. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich For KSP 1. Still the same problem. When I run with "-force_opengl" I see game window A while back KSP got updated and the water got ugly. When i remove RSSVE, then it's fine. DX12 requires far less typing (looking at you, dedicated buffer creation) and doesn't bury the developer under a ton of extensions like Vulkan does. pcsui fsyaxnk uxrdt zpvwadj hqax hntmwr tdgiew tqftypv ipwvy srfkb